tag:blogger.com,1999:blog-78696193731789254332024-03-14T09:00:32.882+01:00Computer Graphics UniverseLet's talk about Math, C++, OpenGL, GLSL, GPGPU and Computer Graphics !Olivier CARREhttp://www.blogger.com/profile/02347407960959899741noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7869619373178925433.post-42757311095276928142011-08-11T14:40:00.001+02:002011-08-11T15:31:52.238+02:00OpenGL - Cylinder UV Texture MappingMy first (OpenGL) article cover a way to <a href="/p/opengl-glsl.html#uvmapcylinder">correctly uv-map a cylinder</a>.Olivier CARREhttp://www.blogger.com/profile/02347407960959899741noreply@blogger.com0tag:blogger.com,1999:blog-7869619373178925433.post-51275870174197744882011-08-11T12:10:00.009+02:002011-08-11T15:53:08.941+02:00Tools - LibrariesWhile developing my Game Engine, i have discovered some amazing libraries :<br />
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- <a href="http://freeimage.sourceforge.net/features.html">FreeImage</a> : a powerful, well-written and easy to integrate lib to load images in almost any formats.<br />
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- <a href="http://assimp.sourceforge.net/lib_html/index.html">Assimp</a> : same pros as above but for 3D Model (mesh, attribute, animation...) !Olivier CARREhttp://www.blogger.com/profile/02347407960959899741noreply@blogger.com1